My idea of accurate is the nostalgic version, meaning, whatever the aspect ratio was for Consumer CRT TV’s back in the day. Could I just manually set Retro Arch to 4:3 to force every system and game to be 4:3 and be done with it or is it not that simple? Note: I don’t care about Pixel Perfect crap or what the developers intended the correct aspect ratio to be. What is the most accurate aspect ratio for the systems? I hear some people say Core Provided, and others say 4:3. I had to change the GFX plugin to Angry Lion, and the RSP plugin to CXD4, and the Glide 64 Texture Rendering to N64 3-Point etc. Also, are the default settings for the cycle accurate cores perfect out of the box, or do I need to change/tweak any of them? Like for example, the N64 Core: Parallel is the most accurate from what I’ve heard, but the default settings on it are far from accurate. What is the most Cycle Accurate Cores for these systems? I know for example, that BSNES is the best one for SNES, or so I’ve heard anyway. What is the most Cycle Accurate Cores in Retro Arch right now? There are 18 systems that I am currently emulating. I have to constantly unplug my Keyboard and then start Retro Arch and then plug it back in. I read that it has to do with having a Corsair Keyboard plugged in and also the Corsair iCUE software running. My first questions are that I noticed that Retro Arch takes over a minute to launch, reset, load games, etc. This is going to be a very long post, so please bear with me, and I hope that my questions aren’t stupid or annoying to any of you guys. I also should probably break this up into separate threads, but I’m going to try to put this all into one. If not, then feel free to move it to the appropriate area. I hope this is the right spot to put this thread in. The only thing which was not interchangeable between the different emulators were save states.Hi, I have been using Retro Arch for a few years now, but I am new on the forums and am starting to get serious about accuracy. If you've continued to use the stock UI and just configured it to launch the RA emulator then the scripts within Project Eris should have taken care of making sure your saves get stored in a location that either RA (when launched via the stock UI) or the stock emulator can access. mcd files the stock emulator used, you just need to move them to within your games folder within the. If you've been using and launching RA directly then yes it will have been saving in to its own folders, and if you now want to revert to using the stock UI/emulator I think you would have to manually move those files into the correct folders on your USB drive (RA saves are named. It depends how you've been using it from what I remember (I wrote much of the RA memory card linking that Project Eris used but it's been 2 or 3 years since I last thought about it). Seeing what they did with Saga Frontier Remastered has me praying profusely that Xenogears gets the same treatment. Last I checked, there were only two noteworthy mods: one that speeds the text and another that restores the Japanese dub. On an unrelated note, I'd love to apply the best mods to Xenogears. However, if there's a shader that people swear by when it comes to the PSX, I'm willing to give it an honest look. I've mentioned this a few times before, but I'm honestly not a fan of the scanline/CRT look. I'm sure there's limits to what the Classic can do in regards to prettying up PSX games, but I'm curious what's the most you can accomplish, again from a visual and performance standpoint. One thing I was curious about: I heard a lot of praise about Duckstation, and was just wondering how the PSC compared from a visual and performance standpoint. I think I already had Project Eris installed, but it's been a while so I might have to double-check and make sure the firmware is up-to-date. Now that I've gotten the Genesis Mini pretty much setup where I want it, I was thinking of revisiting the PSC next.
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